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Construct 2 vs clickteam fusion 2.5
Construct 2 vs clickteam fusion 2.5











construct 2 vs clickteam fusion 2.5
  1. Construct 2 vs clickteam fusion 2.5 for android#
  2. Construct 2 vs clickteam fusion 2.5 license#

At the first start of the engine, its “Hello 90s!” Interface was strikingīut this impression quickly left us when we realized its simplicity and intuitiveness. There were no problems with the start of development, as everything is intuitive. That was enough for us to decide to try working with ClickTeam. Plus, very good and detailed lessons were found.Another feature that immediately caught our attention when developing on Clickteam Fusion 2.5 is not using a programming language.(against 18,999 rubles for Construct 2 and $ 399 for GameMakerStudio). That is, the engine completely cost us 7,772 rubles.In the final, we will need to buy a version for developers if we want to introduce payments that cost 5,174 rubles. To the main module, we purchased an SDK for development on Android. Also, the price of the engine seemed attractive, which varies depending on the development platform.The creators have achieved such an effect that you feel like an experienced ClickTeam developer, from the first minutes everything seems familiar and understandable. It’s very easy to navigate in the designer, you don’t look for hours for the functionality you need, you won’t skip forums with unresolved issues. Just watch the 7-minute tutorial on creating an Arkanoid on Clickteam to start developing your game. First of all, the engine was attracted by a low entry threshold.for a business license.ĭiscussing at lunch on the main work of Construct 2 with colleagues, we heard about Clickteam Fusion 2.5.

Construct 2 vs clickteam fusion 2.5 license#

for a personal license with limited commercial use and 18,999 rubles. The engine seemed to be liked, though the price was a little embarrassing.

Construct 2 vs clickteam fusion 2.5 for android#

And he constantly has problems when building for Android with this engine. The reason is that everything needs to be written in code, which slows down development. The programmer of the team uses this engine in the main work, but he categorically refused to develop on it. It seemed interesting, but, in the end, its price pushed it away ($ 399.99). It's funny that while studying the list from the site, at first, we did not pay attention to Clickteam Fusion 2.5, although it is presented there.Īs a result, after studying the engines on the portal according to the criteria, our list narrowed to the following:įirst reviewed GameMaker Studio. We simply went through the list and searched for detailed information for each engine, checking the information with our criteria.

  • The presence of good and detailed lessons on working with the engine.Īrmed with a list of requirements, we went to Slant.
  • Our target platform is Android, so it’s important for us that to create the build we don’t have to “dance with the tambourine of the night away” We set ourselves a tight framework that the application after installation should not occupy more than 50 mb.
  • The size of the application on the output.
  • For a month of jam, we must be in time as much as possible, which means we can not afford a long development. Jam Kanobu lasts one month, which means that we should have started development as soon as possible, and not studied tons of documentation on the engine or a new programming language. There was no significant development budget, so this item played a huge role for us. We identified the following criteria that were important to us: We approached the choice of the engine responsibly. You can read more about the project or play a demo on the GamesJam Kanobu website or in our VK group. Victory condition - one of the player’s units must bring the ball to the touchdown, avoiding all the dangers and not colliding with the enemy unit. Its task is to analyze how traps and players will interact, and, based on this, correctly place their units on the field. Each type of player and each trap has its own logic of work, and the traps can interact with each other, creating combinations that the player can use to his advantage.Īt each level, the user sees on the field the arrangement of players of another team and traps. The game has two types of players and more than a dozen different traps. It is still necessary to survive on the field along which various traps are set. But unlike classic American football, it’s not enough to get around the enemy units and bring the ball to the touchdown. When GamesJam Kanobu 2017 started, we decided that this was our chance.įantasy Beast Football is a puzzle game in which goblins and orcs decide to compete with light forces in a game very similar to American football. We have long discussed the idea of ​​puzzles in the style of American football, but somehow we didn’t get to serious work. To begin with, we will briefly talk about our project, and about its features that influenced the selected engine.













    Construct 2 vs clickteam fusion 2.5